I’ve been working on some campaign management tools for a long time, a looong time, and I’ve got a pretty good handle on cleaning up the rules from Bill Lamming’s book and merging it with William Silverster’s Solo Wargaming Guide.
I guess my question would be, how much granularity is needed. You've got three types of wealth, three types of building/crafting material, four different types of livestock, but just generic 'crops'. How far in do you get before it ceases being a framework for a wargame campaign and becomes a barony sim with a small wargaming component?
Well, to be fair, this is based on a "Barony Sim"... and you are correct in that it needs to be slimmed down. I did mention at the end it seemed like a lot, and needed to reduce the bandwidth because I'm not looking for something that needs spreadsheets to run!
Oh, that's sweet! Do the peasants values scale to a particular population values? Maybe it doesn't matter. One can use the system fractally. Also, let me suggest, unless I missed it, spending crops/livestock to maintain/generate peasants?
I guess my question would be, how much granularity is needed. You've got three types of wealth, three types of building/crafting material, four different types of livestock, but just generic 'crops'. How far in do you get before it ceases being a framework for a wargame campaign and becomes a barony sim with a small wargaming component?
Well, to be fair, this is based on a "Barony Sim"... and you are correct in that it needs to be slimmed down. I did mention at the end it seemed like a lot, and needed to reduce the bandwidth because I'm not looking for something that needs spreadsheets to run!
Oh, that's sweet! Do the peasants values scale to a particular population values? Maybe it doesn't matter. One can use the system fractally. Also, let me suggest, unless I missed it, spending crops/livestock to maintain/generate peasants?
That is something that needs to be figured out, based on the population values in the Solo Wargaming Guide...
Cool idea! I love having something materially compelling as a campaign manager to keep the game aesthetic
Sounds curious. Did I miss something or the quarry is much more profitable than metal mines?
*Autism Intensifies*
Much to my likings! How much is a crown in relation to D&D gold? How large is a hex, 6 miles? thanks!