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The Pink Phantom's avatar

I guess my question would be, how much granularity is needed. You've got three types of wealth, three types of building/crafting material, four different types of livestock, but just generic 'crops'. How far in do you get before it ceases being a framework for a wargame campaign and becomes a barony sim with a small wargaming component?

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Purple Druid's avatar

Well, to be fair, this is based on a "Barony Sim"... and you are correct in that it needs to be slimmed down. I did mention at the end it seemed like a lot, and needed to reduce the bandwidth because I'm not looking for something that needs spreadsheets to run!

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Brian Renninger's avatar

Oh, that's sweet! Do the peasants values scale to a particular population values? Maybe it doesn't matter. One can use the system fractally. Also, let me suggest, unless I missed it, spending crops/livestock to maintain/generate peasants?

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Purple Druid's avatar

That is something that needs to be figured out, based on the population values in the Solo Wargaming Guide...

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HEAD SWAP's avatar

Cool idea! I love having something materially compelling as a campaign manager to keep the game aesthetic

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Fritcher's avatar

Sounds curious. Did I miss something or the quarry is much more profitable than metal mines?

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JavaToast's avatar

*Autism Intensifies*

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Emmanuel Kanter's avatar

Much to my likings! How much is a crown in relation to D&D gold? How large is a hex, 6 miles? thanks!

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