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The Pink Phantom's avatar

I guess my question would be, how much granularity is needed. You've got three types of wealth, three types of building/crafting material, four different types of livestock, but just generic 'crops'. How far in do you get before it ceases being a framework for a wargame campaign and becomes a barony sim with a small wargaming component?

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Brian Renninger's avatar

Oh, that's sweet! Do the peasants values scale to a particular population values? Maybe it doesn't matter. One can use the system fractally. Also, let me suggest, unless I missed it, spending crops/livestock to maintain/generate peasants?

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