Introduction
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You can also download the Kriegsspiel Force Roster from the same folder.
Below is the first part of the text:
Part One: Preparing for the Game
Rules
We used the Kriegsspiel 1824 rules from Too Fat Lardies. It has been edited for ease of reading and is very clear and understandable. It is not essential that each player have a copy of the rules, however, it will be important for them to have a strong familiarity with basic wargaming principles if they do not have the rules.
Scenario
Before the game begins, even before recruiting players, go ahead and choose a scenario, or create one, and sort out the forces involved. You will need to prepare two “Player Briefing” packets, with a statement of the General Idea (or premise) of the scenario, and the Objectives for each side.
The Objectives need to be clearly defined, perhaps with an example as part of the explanation. You might know what you mean by “Secure the Bridge”, but the players may not. As an example, you might add, “Secure the bridge. Your team will need to have troops on the far side of the bridge, arrayed in a way to allow any additional troops from your side to cross safely.”
NOTE: A 20-minute Turn length has worked well for the three games I’ve been involved with (as a player or referee) or discussed with other referees. It seems to be a good balance for managing troop operations on the board vs expanding the actual game play out to months, rather than weeks or days.
The briefing packet should include:
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